

Subfolder for model texture path: assets/minecraft/textures/ Recenter model so its center is at the origin. Rescale exported model so the largest axis fits the 48x48x48 Minecraft model volume. Recenters Blender origin (0,0,0) to Minecraft origin (8,8,8) Recalculate normals on all meshes to fix ( Select All > Edit Mode > Select All > ctrl + shift + N to recalculate and uncheck inside).Įxample. Applying negative scales can sometimes flip face normals inside, which causes incorrect auto-generated texture colors.

Use ctrl + A to bring up Apply menu then hit Apply > Scale.

The local mesh coordinates must be aligned to global XYZ axis. Object meshes must be rectangular prisms (8 vertices and 6 faces). Enable in Edit > Preferences > Add-ons (search for Minecraft JSON Import/Export).git clone or copy this repository into your scripts/addons or custom scripts folder.This addon can export solid material colors packed into an auto-generated image texture (alongside normal textures), so you can mix textures and solid face colors on Blender meshes.

The Blender model must follow very specific restrictions for the exporter to work (read Export Guide below). Import/export cuboid geometry between Blender and Minecraft.
